![]() The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus. ![]() Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. Meanwhile N-Gain value of 71 in the effective category. ![]() The results of the effectiveness test through product trials on the independent Paired Sample t test. It is analysis prerequisite test, and hypothesis testing using t test. The data analysis technique was carried out in limited trials and extensive trials. ![]() Data collection techniques using assessment of observations for children. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. This study uses quasi experimental in the form of nonequivalent control group design. The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |